What if FarmSIm survival worked like an RPG game - where you have to "skill up" to unlock more advanced features? That's what this challenge is all about. You start off with almost nothing, an you have to work your way up to greatness.
For each part of the gameplay process, you've got to work hard to earn the ability to use the features built into the game, the better equipment, the higher horsepower tractors.
Starting: Chainsaw only, no super strength, no loaders of any kind, no winch.
Level 1: (Goal) 50 Trees cut & sold [Reward] Log Loaders & Log trailers unlocked - no big bag handlers
Level 2: (Goal) 100 trees cut & sold [Reward] Big Bag handlers, Winch usage
Level 3: (Goal) 100 trees cut & sold [Reward] Forestry processing machines
Level 4: (Goal) 200 trees cut & sold [Reward] Lumberjack & Super strength for trees unlocked
Level 5: (Goal) 500 trees cut & sold [Reward] Mobile Utilities sell points unlocked.
Starting: 100hp limit across board
Level 1-5: (Goal) after 1 year gameplay [Reward] +100hp limit
Bonus: "Run it Dry" gain +25hp for running a single tractor dry.
Starting: No productions. Silage bunker only.
Level 1: (Goal) 50kL of any product sold) [Reward] Any map production unlocked
Level 2: (Goal) 150kL any crop sold [Reward] BGA Unlocked
Level 3: (Goal) 100 pallets sold [Reward] Can place up to 3 custom productions, avoid > 5 recipes
Level 4: (Goal) 500 pallets sold [Reward] Unlimited productions, avoid > 5 recipes
Level 5: (Goal) 1000 pallets sold [Reward] Any production placeable
Starting: Map base sell points only, no additional sell points
Level 1: (Goal) $50k sold "Harvest Profit" [Reward] One Custom "focused" selling point unlocked
Level 2: (Goal) $100k sold "Harvest Profit" [Reward] up to Three total Custom "focused" selling points unlocked
Level 3: (Goal) $100k sold "Sold Products" [Reward] Sell Everything unlocked
Level 4: (Goal) $200k "Harvest Profit" and $200k "Sold Products" [Reward] Mobile Utilities Sell Points unlocked
Level 5: (Goal) $500k "Harvest Profit" and $500k "Sold Products" [Reward] AutoDrive for selling unlocked
Track with the "Harvest Profit" and "Sold Products" metrics on Finances screen
Starting: Pallet forks on frontend loader only; No liftable pallets
Level 1: (Goal) 100 Pallets of any kind sold [Reward] Pallet forks on frontend loader only
Level 2: (Goal) 200 pallets sold [Reward] Forklift, and any loader type unlocked
Level 3: (Goal) 300 pallets sold [Reward] Big Bag handler &/or Liftable Pallets
Level 4: (Goal) 500 pallets sold [Reward] Autoload Mods unlocked
Level 5: (Goal) 1000 pallets sold [Reward] Auto-Fill Mods unlocked
Track manually by keeping track of total # of pallets sold
Starting: No bales, loose only
Level 1: (Goal) 50kL loose forage sold [Reward] Round balers unlocked. no auto-wrap. Must use bale spikes
Level 2: (Goal) 100 bales produced [Reward] Square balers unlocked & basegame bale loaders unlocked
Level 3: (Goal) 500 bales produced [Reward] Auto-wrap equipment unlocked
Level 4: (Goal) 1000 bales produced [Reward] Autoload for bales unlocked
Level 5: (Goal) 2000 bales produced [Reward] Universal Autoload unlocked
Track with the "Bales Produced" metric in-game
Starting: No Borrowing, No leasing, No workers
Level 1: (Goal) 10 contracts complete [Reward] 1 worker unlocked, only on contracts
Level 2: (Goal) 20 contracts complete [Reward] >3 workers, contracts only
Level 3: (Goal) 30 contracts complete [Reward] workers on own fields
Level 4: (Goal) 40 contracts complete [Reward] GPS
Level 5: (Goal) 50 contracts complete [Reward] Courseplay
Track with the "Contracts Completed" metric in-game